
You start to learn how well you’re doing by the way pin falls go down, and I’ve never been happier to bash the buttons when trying to kick out – it’s been a long time since this was the case. There’s no HUD – no way of knowing how much damage you are doing – giving you a more realistic experience. Matches build up over time, and when enough damage has been taken you’ll start to pull off fancier and riskier moves. It’s something that has been unsuccessfully captured in the WWE 2K series, but now, Fire Pro offers this up.Įvery match starts off with only a handful of moves to be executed, meaning you can’t just hit a Rainmaker as soon as the bell rings. Matches are choreographed – their stories are told through near pins, dangerous moves, wrestlers being pushed to the limit at every turn, and the ability to sell every ounce of pain the competitors go through.

After the wonderful G1 Special in NJPW, matches like Tanahashi and Ibushi would never work in a 2K game because it’s become too much of a simulation, focusing on beating your opponent and negating the spectacle of its journey. Professional wrestling is a sport, but its matches are pre-arranged and winners are already decided before the bell rings (it isn’t fake, though). Finally, I’ve been given a game that allows me to wrestle in any match my heart desires along with doing so in tense and extravagant matches.

Fire Pro Wrestling World gives you the option of playing as anyone thanks to the endless customisation options and the inclusion of the fully licensed acquisition of New Japan. The series seems to have gotten worse despite its arrival on the current gen of consoles, and those looking for a broader range of options have been out of luck until now. For years, 2K Sports’ WWE series has been the only one available, and whilst this is OK for some, it isn’t for me. There’s a real problem with professional wrestling in video games at the moment.
